Origin

  • Pawns: Æ
  • Feat: Arrival
  • “Fear the one from whom even the gods run.”

Power

Your uncontrollable nature makes your wild magic more volatile, more explosive, and more often.

  • Each roll you make for wild magic “adds” to your exploding magic counter, making it easier to roll a wild magic.
    • So after the first wild magic roll, instead of needing to roll a 1, you now need to roll a 2 or lower on the wild magic die.
    • And if you don’t make that roll, you need to roll a 3 or lower on the next one for wild magic to activate…and so on.
  • Once you roll within the threshold, Wild Magic occurs, the counter resets, and on the next roll, you would have to roll a 1 again.
  • If you ever push the counter to 20, don’t…