Taste of Will
Origin
- Pawns: Æ
- Feat: ???
- “Let the Hand of Fate guide you, for this was but a Taste of Will”
Power
You have experienced a cosmic encounter beyond your understanding.
- You felt your being start to fragment, shattering at its core from what you witnessed.
- From your experience, you may channel that understanding once more to change the course of any single event that will happen to your character by just saying “no”; this event must be in some way controlled by me, the DM.
Blessing
- Æ: You only managed to hold your being together due to the alchemic support you received from the potion. Thus, you can fortify the cracks in your being by focusing on a single part of your identity at a time, though do not consider this a permanent fix…
- Once per long rest, as a bonus action, you may declare a character stat (strength, dexterity, constitution, intelligence, wisdom, charisma), and gain a +4 bonus to all rolls related to that stat.
- For any roll that is not related to that stat, you receive a -2 penalty, and double the stacking caused by “exploding wild magic.”
- Additionally, if you fail any roll using the stat you declared, the feat’s effect ends, activate one random wild magic effect immediately, and take psychic damage equal to half of your current HP, rounded up.