Main Details
Basic Info
Name
Inbad
Class
Rogue
Level
2
Background
Noble
Player Name
Hiro Niu
Species
Eladrin (Variant)
Alignment
Lawful Evil
Ability Scores
Strength
Score
13
Modifier
+1
Dexterity
Score
19
Modifier
+4
Constitution
Score
12
Modifier
+1
Intelligence
Score
14
Modifier
+2
Wisdom
Score
12
Modifier
+1
Charisma
Score
12
Modifier
+1
Honor
Score
10
Modifier
+0
Inspiration
- [ ]
Proficiency Bonus
+2
Saving Throws
Strength
- +1
Dexterity
- +6
Constitution
- +1
Intelligence
- +4
Wisdom
- +1
Charisma
- +1
Skills
Acrobatics
Inherits from: Dexterity
- +6
Animal Handling
Inherits from: Wisdom
- +1
Arcana
Inherits from: Intelligence
- +2
Athletics
Inherits from: Strength
- +3
Deception
Inherits from: Charisma
- +1
History
Inherits from: Intelligence
- +4
Insight
Inherits from: Wisdom
- +3
Intimidation
Inherits from: Charisma
- +1
Investigation
Inherits from: Intelligence
- +2
Medicine
Inherits from: Wisdom
- +1
Nature
Inherits from: Intelligence
- +2
Perception
Inherits from: Wisdom
- +3
Performance
Inherits from: Charisma
- +1
Persuasion
Inherits from: Charisma
- +3
Religion
Inherits from: Intelligence
- +2
Sleight of Hand
Inherits from: Dexterity
- +4
Stealth
Inherits from: Dexterity
- +8
Survival
Inherits from: Wisdom
- +1
Passive Wisdom (Perception)
13
Other Proficiencies & Languages
- Armor: Light Armor
- Weapons: Hand Crossbow, Longbow, Longsword, Rapier, Shortbow, Shortsword, Simple Weapons
- Tools: Thieves’ Tools
- Languages: Common, Thieves’ Cant
Combat Stats
Armor Class
15
Initiative
+4
Speed
30 ft
Hit Point Max
16
Current Hit Points
16
Temporary Hit Points
0
Hit Dice
2d8
Death Saves
Successes
- ☺️
- ☺️
- ☺️
Failures
- 💀
- 💀
- 💀
Attacks and Spellcasting
Weapon 1
Name
Shortsword
Attack Bonus
+6
Damage Type
1d6+4 Piercing
Weapon 2
Name
Shortbow
Attack Bonus
+6
Damage Type
1d6+4 Piercing
Weapon 3
Name
Dagger
Attack Bonus
+6
Damage Type
1d4+4 Piercing
Weapon Notes
- Sneak Attack: +1d6
Inventory
Copper Pieces (CP)
0
Silver Pieces (SP)
0
Electrum Pieces (EP)
8
Gold Pieces (GP)
16
Platinum Pieces (PP)
0
Equipment
| Quantity | Item | Weight |
|---|---|---|
| 1 | Shortsword | 2 |
| 1 | Shortbow | 2 |
| 1 | Quiver | 1 |
| 20 | Arrows | 0.05 |
| 1 | Burglar’s Pack | 0 |
| 1 | Leather Armor | 10 |
| 2 | Dagger | 1 |
| 1 | Thieves’ Tools | 1 |
| 100 | Ball Bearing | 0 |
| 1 | String | 0 |
| 2 | Flask of Oil | 0 |
| 1 | Backpack | 5 |
| 5 | Candle | 0 |
| 1 | Crowbar | 5 |
| 1 | Hammer | 3 |
| 5 | Piton | 0.25 |
| 1 | Hooded Lantern | 2 |
| 5 | Rations | 2 |
| 1 | Tinderbox | 1 |
| 1 | Waterskin | 5 |
| 1 | Hempen Rope | 10 |
| 1 | Fine Clothes | 5 |
| 1 | Card Set | 0 |
| 1 | Handcuff Key | 0 |
| 2 | Health Potion | 0 |
| 2 | Smoke Bomb | 4 |
| 61.3 |
Characteristics
Personality Traits
My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.
No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.
Ideals
Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic)
Bonds
I am in love with the heir of a family that my family despises.
Flaws
I hide a truly scandalous secret that could ruin my family forever.
Features & Traits
- Thieves’ Cant (Rogue): During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation.
- Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.
- In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.
- Sneak Attack (Rogue): Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction.
- Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
- The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
- Fey Step (Eladrin): Once per short rest, you can cast the Misty Step spell
- Trance (Eladrin): You don’t need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
- Darkvision (Eladrin): You can see in darkness (shades of gray) up to 60 ft.
- Position of Privilege (Noble): Thanks to your noble birth, people are inclined to think the best of you.
- You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere.
- You can secure an audience with a local noble if you need to.
- Fey Ancestry (Eladrin): You have advantage on saves against being charmed, and magic can’t put you to sleep.
- Cunning Action (Rogue): Starting at 2nd level, your quick thinking and agility allow you to move and act quickly.
- You can take a bonus action on each of your turns in combat.
- This action can be used only to take the Dash, Disengage, or Hide action.
Personal Details
Basic Info
Name
Age
Height
Weight
Eyes
Skin
Hair
Character Appearance
Allies & Organizations
Allies
- Patron: Unknown
- Lover: Unknown
Organizations
Character Backstory
- Former Status: Noble
- Past Life: Forced to flee from his kingdom after holding one too many secrets
- Goal: Stay out of reach of enforcement