Main Details

Basic Info

Name

Inbad

Class

Rogue

Level

2

Background

Noble

Player Name

Hiro Niu

Species

Eladrin (Variant)

Alignment

Lawful Evil

Ability Scores

Strength

Score

13

Modifier

+1

Dexterity

Score

19

Modifier

+4

Constitution

Score

12

Modifier

+1

Intelligence

Score

14

Modifier

+2

Wisdom

Score

12

Modifier

+1

Charisma

Score

12

Modifier

+1

Honor

Score

10

Modifier

+0

Inspiration

  • [ ]

Proficiency Bonus

+2

Saving Throws

Strength

  • +1

Dexterity

  • +6

Constitution

  • +1

Intelligence

  • +4

Wisdom

  • +1

Charisma

  • +1

Skills

Acrobatics

Inherits from: Dexterity

  • +6

Animal Handling

Inherits from: Wisdom

  • +1

Arcana

Inherits from: Intelligence

  • +2

Athletics

Inherits from: Strength

  • +3

Deception

Inherits from: Charisma

  • +1

History

Inherits from: Intelligence

  • +4

Insight

Inherits from: Wisdom

  • +3

Intimidation

Inherits from: Charisma

  • +1

Investigation

Inherits from: Intelligence

  • +2

Medicine

Inherits from: Wisdom

  • +1

Nature

Inherits from: Intelligence

  • +2

Perception

Inherits from: Wisdom

  • +3

Performance

Inherits from: Charisma

  • +1

Persuasion

Inherits from: Charisma

  • +3

Religion

Inherits from: Intelligence

  • +2

Sleight of Hand

Inherits from: Dexterity

  • +4

Stealth

Inherits from: Dexterity

  • +8

Survival

Inherits from: Wisdom

  • +1

Passive Wisdom (Perception)

13

Other Proficiencies & Languages

  • Armor: Light Armor
  • Weapons: Hand Crossbow, Longbow, Longsword, Rapier, Shortbow, Shortsword, Simple Weapons
  • Tools: Thieves’ Tools
  • Languages: Common, Thieves’ Cant

Combat Stats

Armor Class

15

Initiative

+4

Speed

30 ft

Hit Point Max

16

Current Hit Points

16

Temporary Hit Points

0

Hit Dice

2d8

Death Saves

Successes

  • ☺️
  • ☺️
  • ☺️

Failures

  • 💀
  • 💀
  • 💀

Attacks and Spellcasting

Weapon 1

Name

Shortsword

Attack Bonus

+6

Damage Type

1d6+4 Piercing

Weapon 2

Name

Shortbow

Attack Bonus

+6

Damage Type

1d6+4 Piercing

Weapon 3

Name

Dagger

Attack Bonus

+6

Damage Type

1d4+4 Piercing

Weapon Notes

  • Sneak Attack: +1d6

Inventory

Copper Pieces (CP)

0

Silver Pieces (SP)

0

Electrum Pieces (EP)

8

Gold Pieces (GP)

16

Platinum Pieces (PP)

0

Equipment

QuantityItemWeight
1Shortsword2
1Shortbow2
1Quiver1
20Arrows0.05
1Burglar’s Pack0
1Leather Armor10
2Dagger1
1Thieves’ Tools1
100Ball Bearing0
1String0
2Flask of Oil0
1Backpack5
5Candle0
1Crowbar5
1Hammer3
5Piton0.25
1Hooded Lantern2
5Rations2
1Tinderbox1
1Waterskin5
1Hempen Rope10
1Fine Clothes5
1Card Set0
1Handcuff Key0
2Health Potion0
2Smoke Bomb4
61.3

Characteristics

Personality Traits

My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.

No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.

Ideals

Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic)

Bonds

I am in love with the heir of a family that my family despises.

Flaws

I hide a truly scandalous secret that could ruin my family forever.

Features & Traits

  • Thieves’ Cant (Rogue): During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation.
    • Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message⁠ than it does to speak the same idea plainly.
    • In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.
  • Sneak Attack (Rogue): Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction.
    • Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
    • You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
    • The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
  • Fey Step (Eladrin): Once per short rest, you can cast the Misty Step spell
  • Trance (Eladrin): You don’t need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
  • Darkvision (Eladrin): You can see in darkness (shades of gray) up to 60 ft.
  • Position of Privilege (Noble): Thanks to your noble birth, people are inclined to think the best of you.
    • You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere.
    • You can secure an audience with a local noble if you need to.
  • Fey Ancestry (Eladrin): You have advantage on saves against being charmed, and magic can’t put you to sleep.
  • Cunning Action (Rogue): Starting at 2nd level, your quick thinking and agility allow you to move and act quickly.
    • You can take a bonus action on each of your turns in combat.
    • This action can be used only to take the Dash, Disengage, or Hide action.

Personal Details

Basic Info

Name

Age

Height

Weight

Eyes

Skin

Hair

Character Appearance

Allies & Organizations

Allies

  • Patron: Unknown
  • Lover: Unknown

Organizations

Character Backstory

  • Former Status: Noble
  • Past Life: Forced to flee from his kingdom after holding one too many secrets
  • Goal: Stay out of reach of enforcement

Additional Features and Traits

Treasure