Character Backstory
Link to original
- Former Status: Spy, identity is now changed
- Past Life: Forced to abandon the life before his previous life after entering a pact with a mysterious benefactor, adopting a quiet and unassuming lifestyle
- Goal: Survive
Allies & Organizations
Allies
- Patron: The Informant
Organizations
Link to original
Zephyr's Arrival
Your character, Zephyr, is a former spy. You were caught in the middle of a mission, with seemingly no way out, when a mysterious benefactor reached out his hand and offered you a choice. You saw the worlds he offered to you, but also the pain it would take to get there. Without hesitation, you accepted, wishing for anything but to be caught - a wish you would soon regret.
He gave you powers beyond your comprehension, and he became your patron, turning you into the warlock you are today. You know him as The Informant, though he has many other names. In fact, he took your name, so that you no longer even remember it - you barely remember your previous life, and these memories are starting to fade by the day. He was generous enough to give you a new name, granting you protection under his power, though it is still wise to be careful.
More about The Informant will be revealed, but know he is dangerous, and there is very little to stop him. You know he derives his powers from the concept of power itself, oftentimes drawing it from sacred names (of which he has yours). He has a dark red color motif, often associated with red mist and changing tides.
You enter this new town being sent by the Informant to collect a journal stashed somewhere in one of the buildings. Do this, and he will reward you greatly; fail, and you will pay the consequences - he is always watching. However, as you enter the town, even though your memories are lost, you still feel this new location is foreign beyond anything you ever knew before, and wonder where (or perhaps when) he sent you now…