Main Details
Basic Info
Name
Zephyr
Class
Hexblade Warlock
Level
2
Background
Spy
Player Name
Vishwa Reddy
Race
Yuan-Ti
Alignment
True Neutral
Ability Scores
Strength
Score
9
Modifier
-1
Dexterity
Score
15
Modifier
+2
Constitution
Score
15
Modifier
+2
Intelligence
Score
14
Modifier
+2
Wisdom
Score
14
Modifier
+2
Charisma
Score
19
Modifier
+4
Honor
Score
10
Modifier
+0
Inspiration
- [x]
Proficiency Bonus
+2
Saving Throws
Strength
- -1
Dexterity
- +2
Constitution
- +2
Intelligence
- +2
Wisdom
- +4
Charisma
- +6
Skills
Acrobatics
Inherits from: Dexterity
- +2
Animal Handling
Inherits from: Wisdom
- +2
Arcana
Inherits from: Intelligence
- +2
Athletics
Inherits from: Strength
- -1
Deception
Inherits from: Charisma
- +6
History
Inherits from: Intelligence
- +2
Insight
Inherits from: Wisdom
- +2
Intimidation
Inherits from: Charisma
- +6
Investigation
Inherits from: Intelligence
- +4
Medicine
Inherits from: Wisdom
- +2
Nature
Inherits from: Intelligence
- +2
Perception
Inherits from: Wisdom
- +2
Performance
Inherits from: Charisma
- +4
Persuasion
Inherits from: Charisma
- +4
Religion
Inherits from: Intelligence
- +2
Sleight of Hand
Inherits from: Dexterity
- +2
Stealth
Inherits from: Dexterity
- +4
Survival
Inherits from: Wisdom
- +2
Passive Wisdom (Perception)
12
Other Proficiencies & Languages
- Armor: Light Armor, Medium Armor, Shields
- Weapons: Simple weapons, Martial weapons
- Tools: Gaming set, Thieves’ tools
- Languages: Common, Abyssal, Draconic
Combat Stats
Armor Class
13
Initiative
+2
Speed
30 ft
Hit Point Max
18
Current Hit Points
18
Temporary Hit Points
0
Hit Dice
2d8
Death Saves
Successes
- ☺️
- ☺️
- ☺️
Failures
- 💀
- 💀
- 💀
Attacks and Spellcasting
Weapon 1
Name
Light Crossbow
Attack Bonus
+4
Damage Type
1d8+2
Weapon 2
Name
Rapier
Attack Bonus
+4
Damage Type
1d8+2
Weapon 3
Name
Daggers
Attack Bonus
+4
Damage Type
1d4+2
Weapon Notes
Inventory
Copper Pieces (CP)
0
Silver Pieces (SP)
5
Electrum Pieces (EP)
0
Gold Pieces (GP)
19
Platinum Pieces (PP)
0
Equipment
| Quantity | Item Name | Weight |
|---|---|---|
| 2 | Crowbar | 10 |
| 1 | Dark Hooded Robes | 5 |
| 1 | Gold Pouch | 1 |
| 1 | Light Crossbow | 10 |
| 17 | Bolts | 17 |
| 1 | Arcane Focus | 1 |
| 1 | Backpack | 5 |
| 1 | Hammer | 2 |
| 10 | Pitons | 10 |
| 10 | Torches | 10 |
| 10 | Rations | 10 |
| 1 | Tinderbox | 2 |
| 1 | Waterskin | 1 |
| 50 | Hempen Rope | 5 |
| 1 | Leather Armor | 2 |
| 1 | Rapier | 4 |
| 2 | Daggers | 6 |
| 1 | String | 0 |
| 1 | Sticks | 1 |
| 1 | Charred Leather Glove | 3 |
| 1 | Book of the Dwarven Festival | 1 |
Characteristics
Personality Traits
I blow up at the slightest insult.
Ideals
People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
Bonds
I’m trying to pay off an old debt I owe to a generous benefactor.
Flaws
If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
Features & Traits
- Magic Resistance (Yuan-Ti): You have advantage on saving throws against spells and other magical effects.
- Poison Immunity (Yuan-Ti): You are immune to poison damage and the poisoned condition.
- Criminal Contact (Spy): You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
- Hexblade’s Curse (Hexblade): Starting at 1st level, you gain the ability to place a baleful curse on someone.
- As a bonus action, choose one creature you can see within 30 ft. The target is cursed for 1 minute.
- The curse ends if the target dies, you die, or you are incapacitated. Until the curse ends:
- You gain bonus damage against damage rolls equal to your proficiency
- Any attack roll is a critical hit on a 19 or 20
- If the cursed target dies, you regain hitpoints equal to your level + CHA
- You can’t use this feature again until you finish a short/long rest
- Hex Warrior (Hexblade): The influence of your patron allows you to mystically channel your will through a particular weapon. When you finish a long rest, you can touch one weapon that you are proficient with and is one-handed.
- When you attack with that weapon, you can add CHA instead of STR/DEX for attack and damage.
- The benefit lasts until a long rest. This applies to every pact weapon.
- Eldritch Invocations (Warlock): In the study of your occult lore, you have unearthed Eldritch Invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.
- At 2nd level, you gain 2 eldritch invocations of your choice. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table. A level prerequisite refers to your level in this class.
- Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.
Personal Details
Basic Info
Name
Age
Height
Weight
Eyes
Skin
Hair
Character Appearance
Allies & Organizations
Allies
- Patron: The Informant
Organizations
Character Backstory
- Former Status: Spy, identity is now changed
- Past Life: Forced to abandon the life before his previous life after entering a pact with a mysterious benefactor, adopting a quiet and unassuming lifestyle
- Goal: Survive
Additional Features and Traits
- Deuces Low (Arrival): You are caught between patrons as both contract and Fate now bind you. The fortune teller’s mysterious gift of an ever changing card grants you abilities that you do not yet understand. The card has changed to The Beginning and The Comet in your presence. Maybe this nature gives you access to powers even the Informant doesn’t have access too…
- Not the 90% (Cunning): For your swift cunning rivalling Inbad, the party’s resident rogue, you managed to deceive the high-security casino into giving you a much higher payout than deserved. You refused to stop before hitting it big.
- Once per long rest, you can push your luck to reroll any die before knowing the overall outcome.
- If you choose to do this and fail the reroll (or obtain a result equal to or worse than the original roll), gain one level of exhaustion, or worse…are the cards in your favor?
- Maiden Voyage (Ineptitude): Talking with Sophie would have left you humiliated if you had any dignity left. But regardless, alongside embarrassment, Sophie instilled within you the wisdom of talking with women.
- Whenever you engage in cordial and respectful conversation with a woman, add +2 to all rolls.
- Choosing to act without honor will inflict a -2 penalty.
Treasure
- Mysterious Journal
- Mysterious Key (Necklace)
- The Deck
- Inspiration Sheep
- Dwarven Skeleton Key
- Baby’s First Pocket Dimension
- The Author’s Eyepiece
- The Informant’s Letters
Spellcasting Details
Basic Info
Spellcasting Class
Warlock
Spellcasting Ability
Charisma
Spell Save DC
14
Spellcasting Bonus
+6
Cantrips & Spells
Eldritch Invocations
Cantrips
1st Level
Slots Expended
- [ ]
- [ ]