Main Details

Basic Info

Name

Zephyr

Class

Hexblade Warlock

Level

2

Background

Spy

Player Name

Vishwa Reddy

Race

Yuan-Ti

Alignment

True Neutral

Ability Scores

Strength

Score

9

Modifier

-1

Dexterity

Score

15

Modifier

+2

Constitution

Score

15

Modifier

+2

Intelligence

Score

14

Modifier

+2

Wisdom

Score

14

Modifier

+2

Charisma

Score

19

Modifier

+4

Honor

Score

10

Modifier

+0

Inspiration

  • [x]

Proficiency Bonus

+2

Saving Throws

Strength

  • -1

Dexterity

  • +2

Constitution

  • +2

Intelligence

  • +2

Wisdom

  • +4

Charisma

  • +6

Skills

Acrobatics

Inherits from: Dexterity

  • +2

Animal Handling

Inherits from: Wisdom

  • +2

Arcana

Inherits from: Intelligence

  • +2

Athletics

Inherits from: Strength

  • -1

Deception

Inherits from: Charisma

  • +6

History

Inherits from: Intelligence

  • +2

Insight

Inherits from: Wisdom

  • +2

Intimidation

Inherits from: Charisma

  • +6

Investigation

Inherits from: Intelligence

  • +4

Medicine

Inherits from: Wisdom

  • +2

Nature

Inherits from: Intelligence

  • +2

Perception

Inherits from: Wisdom

  • +2

Performance

Inherits from: Charisma

  • +4

Persuasion

Inherits from: Charisma

  • +4

Religion

Inherits from: Intelligence

  • +2

Sleight of Hand

Inherits from: Dexterity

  • +2

Stealth

Inherits from: Dexterity

  • +4

Survival

Inherits from: Wisdom

  • +2

Passive Wisdom (Perception)

12

Other Proficiencies & Languages

  • Armor: Light Armor, Medium Armor, Shields
  • Weapons: Simple weapons, Martial weapons
  • Tools: Gaming set, Thieves’ tools
  • Languages: Common, Abyssal, Draconic

Combat Stats

Armor Class

13

Initiative

+2

Speed

30 ft

Hit Point Max

18

Current Hit Points

18

Temporary Hit Points

0

Hit Dice

2d8

Death Saves

Successes

  • ☺️
  • ☺️
  • ☺️

Failures

  • 💀
  • 💀
  • 💀

Attacks and Spellcasting

Weapon 1

Name

Light Crossbow

Attack Bonus

+4

Damage Type

1d8+2

Weapon 2

Name

Rapier

Attack Bonus

+4

Damage Type

1d8+2

Weapon 3

Name

Daggers

Attack Bonus

+4

Damage Type

1d4+2

Weapon Notes

Inventory

Copper Pieces (CP)

0

Silver Pieces (SP)

5

Electrum Pieces (EP)

0

Gold Pieces (GP)

19

Platinum Pieces (PP)

0

Equipment

QuantityItem NameWeight
2Crowbar10
1Dark Hooded Robes5
1Gold Pouch1
1Light Crossbow10
17Bolts17
1Arcane Focus1
1Backpack5
1Hammer2
10Pitons10
10Torches10
10Rations10
1Tinderbox2
1Waterskin1
50Hempen Rope5
1Leather Armor2
1Rapier4
2Daggers6
1String0
1Sticks1
1Charred Leather Glove3
1Book of the Dwarven Festival1

Characteristics

Personality Traits

I blow up at the slightest insult.

Ideals

People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)

Bonds

I’m trying to pay off an old debt I owe to a generous benefactor.

Flaws

If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.

Features & Traits

  • Magic Resistance (Yuan-Ti): You have advantage on saving throws against spells and other magical effects.
  • Poison Immunity (Yuan-Ti): You are immune to poison damage and the poisoned condition.
  • Criminal Contact (Spy): You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
  • Hexblade’s Curse (Hexblade): Starting at 1st level, you gain the ability to place a baleful curse on someone.
    • As a bonus action, choose one creature you can see within 30 ft. The target is cursed for 1 minute.
    • The curse ends if the target dies, you die, or you are incapacitated. Until the curse ends:
      • You gain bonus damage against damage rolls equal to your proficiency
      • Any attack roll is a critical hit on a 19 or 20
      • If the cursed target dies, you regain hitpoints equal to your level + CHA
      • You can’t use this feature again until you finish a short/long rest
  • Hex Warrior (Hexblade): The influence of your patron allows you to mystically channel your will through a particular weapon. When you finish a long rest, you can touch one weapon that you are proficient with and is one-handed.
    • When you attack with that weapon, you can add CHA instead of STR/DEX for attack and damage.
    • The benefit lasts until a long rest. This applies to every pact weapon.
  • Eldritch Invocations (Warlock): In the study of your occult lore, you have unearthed Eldritch Invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.
    • At 2nd level, you gain 2 eldritch invocations of your choice. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table. A level prerequisite refers to your level in this class.
    • Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.

Personal Details

Basic Info

Name

Age

Height

Weight

Eyes

Skin

Hair

Character Appearance

Allies & Organizations

Allies

Organizations

Character Backstory

  • Former Status: Spy, identity is now changed
  • Past Life: Forced to abandon the life before his previous life after entering a pact with a mysterious benefactor, adopting a quiet and unassuming lifestyle
  • Goal: Survive

Additional Features and Traits

  • Deuces Low (Arrival): You are caught between patrons as both contract and Fate now bind you. The fortune teller’s mysterious gift of an ever changing card grants you abilities that you do not yet understand. The card has changed to The Beginning and The Comet in your presence. Maybe this nature gives you access to powers even the Informant doesn’t have access too…
  • Not the 90% (Cunning): For your swift cunning rivalling Inbad, the party’s resident rogue, you managed to deceive the high-security casino into giving you a much higher payout than deserved. You refused to stop before hitting it big.
    • Once per long rest, you can push your luck to reroll any die before knowing the overall outcome.
    • If you choose to do this and fail the reroll (or obtain a result equal to or worse than the original roll), gain one level of exhaustion, or worse…are the cards in your favor?
  • Maiden Voyage (Ineptitude): Talking with Sophie would have left you humiliated if you had any dignity left. But regardless, alongside embarrassment, Sophie instilled within you the wisdom of talking with women.
    • Whenever you engage in cordial and respectful conversation with a woman, add +2 to all rolls.
    • Choosing to act without honor will inflict a -2 penalty.

Treasure

Spellcasting Details

Basic Info

Spellcasting Class

Warlock

Spellcasting Ability

Charisma

Spell Save DC

14

Spellcasting Bonus

+6

Cantrips & Spells

Eldritch Invocations

Cantrips

1st Level

Slots Expended

  • [ ]
  • [ ]

Spells

2nd Level

Slots Expended

Spells

3rd Level

Slots Expended

Spells

4th Level

Slots Expended

Spells

5th Level

Slots Expended

Spells

6th Level

Slots Expended

Spells

7th Level

Slots Expended

Spells

8th Level

Slots Expended

Spells

9th Level

Slots Expended

Spells